Territory[]
The Territory is an essential part of Once Human gameplay. Your territory is a home for your player to craft, cook, disassemble parts and relax. Within the journal you have a variety of tasks that will guide you through the territory mechanics. In this world, danger lurks around every corner. If you want to survive, you can’t just rely on your own strength, your backpack, and your motorbike. You need a place to store important items, to use better tools, a place of relative safety - you need a home. Getting started is easy. Simply construct a Territory Core, circle off the area around it, and boom! You’ve got yourself your very own Territory. Your Territory is the place where you can store your precious loot inside Crates, and use advanced workbenches to produce more sophisticated pieces of equipment. All those raw materials you’ve been hunting and gathering can now be transformed into delicious, sustaining meals, or even a soft bed upon which to lay your head at the end of the day.
Hives can no longer make a shared Hive Territory, instead hive members can use other hive members territory facilities and build next to each other.
Players can move their entire territory by entering the build menu and then pressing the move territory keybind, "Z" button by default.
Building[]
Building is the gateway to adding anything to your territory. Use the keybind "B" by default to enter build mode. Right clicking with your mouse will prompt a window to pop up, of which you can see all craftable structures, facilities, furniture and wallpapers as well as their component cost.
By default you can have up to 300 Structures, 100 Decor & Accessories, 100 Facilities & Furniture and 2 Power Generation
Structures[]
Structures are the first build type with subtypes Frame, Interior, and Attachments.
Frames includes floors, walls and roofs. The floors tab will have the foundation that is the first thing you will be able to place down. By default you will be able to make wooden frames, but later you can unlock stone & marble frames using memetics and progressing the main story.
Interior includes stairs
Attachments include single doors, double doors, balconies, roof skylight windows, and wall windows.
Facilities[]
Facilities is the second build type with sub-types crafting, storage, fortifications, functional, power generation and outdoor
Most of the facilities require Metals to craft, Copper is the metal ore that can be all zones, Tin can be found starting in the level 11-20 zone and higher, Iron can be found in the level 21-30 zone and higher, Aluminum can be found in level 31-40 zone and higher, and finally Tungsten can be found in the level 40-50 zone and higher. Copper and Tin can be smelted into Bronze Alloy, Iron can be smelted into Steel Ingots, Aluminum and Acid are used to create Aluminum Ingots, and Tungsten and Acid are used to create Tungsten Ingots.
Furniture[]
Furniture is the third build type, used to create decorative pieces and toys for your territory. Check Furniture Farming for the best Furniture farming.
Prints[]
Prints are used to change the visuals of your Structures, such as wallpapers for walls or different skins for facilities.
House Blueprint[]
All structures can be blueprinted and saved to your account to rebuild after a seasonal reset or to build copies. The player can blueprint specific structures within the territory or blueprint the entire territory as one structure. When constructing using a blueprint an outline of the saved structure will be visible in the build menu, if the player as the correct materials within the territory as the blueprint then clicking on the outline will automatically build the selected piece of that blueprint. Blueprints are currently unable to snap to the grid when being placed for construction. The player can save another person's structure in their territory by entering the other player's territory, entering the build menu, and selecting the Save Blueprint option. Some items cannot be saved in a blueprint, such as a water pump.