Basics[]
Food and water are consumables required for the player's player to perform at their best. They replenish "Hydration" and/or "Energy", and, sometimes, "Sanity" bars when consumed. The first two bars decrease on their own with some time (except for cases mentioned down below), while Sanity will deplete in some places.
Some food may give buffs depending on the ingredient used and can be buffed using certain Memetic Specializations.
Food[]
The bar "Energy" represents saturation of the player. Depending on the value, one can have buffs or debuffs correspondingly, that will change immediately as value of parameter change. There are 4 possible cases:
- 60%~100%: HP +400; Melee Weapon DMG +10%; No natural Energy loss for 20 mins when Hydration is maxed out.
- 30%~60%: HP +200.
- 0%~30%: Load -10.
- 0%: Load -20.
There are plenty of different types of Food which restore Sanity, Energy, HP, or provide buffs. Most Foods can be crafted using a Stove, Electric Stove, or Kitchen Set.
Some Food items cannot be consumed directly, but are instead only useful as ingredients. Some Food items that are only useful as ingredients include:
In the wild, players can find vegetables, fruits, herbs and grains. Some of these, such as vegetables, fruits, and herbs, can be eaten for some small Energy replenishment. They also sometimes replenish Hydration and deplete Sanity.
Vegetables[]
- Cabbage (Energy +5, Hydration +5)
- Cactus (Energy +5, Sanity -100)
- Morel (Energy +5)
- Mushroom (Energy +5)
- Onion (Energy +10)
- Polar Pepper (Energy +5)
- Potato (Energy +5)
- Pumpkin (Energy +5)
- Snow Fungus (Energy +5)
- Tomato (Energy +10)
Fruits[]
- Aloe Vera (Energy +5)
- Apple (Energy +10, Hydration +10)
- Banana (Energy +10, Hydration +10)
- Beet (Energy +5)
- Blueberry (Energy +5, Hydration +5)
- Coconut (Hydration +15)
- Grapes (Energy +10, Hydration +10)
- Hawthorn Berry (Energy +5, Hydration +5)
- Ice Melon (Energy +5)
- Orange (Energy +10, Hydration +10, Sanity -100)
- Peppercorn (N/A)
- Spikemato (Energy +5)
Herbs[]
- Bellflower (Energy +5)
- Coneflower (Energy +5)
- Honeysuckle (Energy +5)
- Mint (Energy +5)
- Saffron (Energy +5)
- Sage (Energy +5)
- Scarlet Calamus (Energy +5)
- Sunny Ginger (Energy +5)
- Yellow Lotus (Energy +5)
Grains[]
- Corn (Energy +5)
- Wheat (Energy +5)
Each of them can be used to create some other food, or used in advanced recipes.
Some food may give a player certain types of buff/effect, such as in the following list sorted by Energy, Hydration, Sanity and Buff/Effect:
Name | Class | Energy | Hydration | Sanity | Buff/Effect | Duration | Ingredients | Decay |
---|---|---|---|---|---|---|---|---|
Bacon Burger | Legendary | 100 | 0 | 0 | One-Hit:
Mining and Logging only take one hit to finish. |
600s (10 minutes) |
|
24 hours |
Canned Seafood in Oil | Legendary | 100 | 0 | 0 | Stroke of Luck:
Chance to get 66%, 666% or 6666% yield bonus on the final hit when mining or logging. |
1800s (30 minutes) |
|
Never |
Fish & Chips | Legendary | 100 | 0 | 0 | Grow Muscle:
Increase player body weight. |
0 |
|
24 hours |
Ghost Cookie | Legendary | 100 | 0 | 0 | Camouflage Makeup:
The player becomes invisible. Attacking will remove the invisibility effect. |
180s (3 minutes) |
|
24 hours |
Honey Glazed Meat | Legendary | 100 | 100 | 0 | Chillbreaker:
Increase Crit Rate 15%, when hitting enemy affected by Frost Vortex. |
1800s (30 minutes) |
|
24 hours |
Safety Sandwich | Legendary | 100 | 0 | 0 | Resilience:
Reduce DMG coming from other players by 20% |
1800s (30 minutes) |
|
24 hours |
Shattered Bread | Legendary | 100 | 0 | 0 | Weapon Pro:
Increase all Weapon DMG by 25% |
1800s (30 minutes) |
|
24 hours |
Spectral Canned Mushroom | Legendary | 100 | 100 | 0 | Blinding Light:
Emit light that stuns nearby monsters for 3s every 5s |
900s (15 minutes) |
|
Never |
Stargazy Pie | Legendary | 100 | 0 | 0 | Full Stomach:
Increase Crit DMG by 25% when energy is full. |
1800s (30 minutes) |
|
24 hours |
Stargazy Pizza | Legendary | 100 | 0 | 0 | Gills:
Can breathe underwater |
1800s (30 minutes) |
|
24 hours |
Yuanbao Dumplings | Legendary | 100 | 0 | 0 | Golden
Can be sold to merchants for 10,000 Energy Link |
0 |
|
24 hours |
Assorted Canned Fruit | Epic | 80 | 40 | 0 | Cool Head:
Increase Weakspot DMG by 25% when Sanity above 80% |
1800s (30 minutes) |
|
Never |
Bone-In Deviated Sausage | Epic | 100 | 0 | 0 | Boss Scourge:
Increase DMG against bosses by 15% |
1800s (30 minutes) |
|
24 hours |
Borscht Deluxe | Epic | 100 | 50 | 0 | Harvest Blessings:
Double the amount of Energy Link received when open weapon or gear crates. |
1800s (30 minutes) |
|
24 hours |
Canned Lunch Meat | Epic | 80 | 0 | 0 | HP Boost:
Increase max HP by 10% |
1800s (30 minutes) |
|
Never |
Canned Meat | Epic | 80 | 0 | 0 | Shrapnel Enhancement:
Increase Shrapnel DMG by 20% |
1800s (30 minutes) |
|
Never |
Croquette | Epic | 80 | 0 | 0 | Worth Some Money:
Can be sold to merchants for 2000 Energy Link |
0 |
|
24 hours |
French Fries | Epic | 100 | 0 | 0 | Heavy Gear Enhancement:
Increase Weapon DMG by 20% when in Fortress Warfare |
1800s (30 minutes) |
|
24 hours |
Fruit Sanity Capsule | Epic | 0 | 0 | 1000 | Pollution Resist Boost:
Increase player Pollution Resist by 20% |
1800s (30 minutes) |
|
24 hours |
Mixed Fried Hot Dog | Epic | 100 | 0 | 0 | Enhance Marking:
Increase damage to enemy marked by The Bull's Eye by 20% |
1800s (30 minutes) |
|
24 hours |
Hug-In-A-Bowl | Epic | 100 | 100 | 0 | None | 0 |
|
24 hours |
Orange Pie | Epic | 50 | 80 | 0 | Exp Source:
Increase Exp gained from defeating monsters by 25% |
1800s (30 minutes) |
|
24 hours |
Preserved Deviated Chops | Epic | 100 | 0 | 0 | Hunter's Luck:
Increase Acid gain when defeating deviants by 50% |
1800s (30 minutes) |
|
24 hours |
Shellfish Meat | Epic | 80 | 0 | 0 | Weakening Hex:
Enemies gain 5% vulnerability for 10s when hit, effect cannot stack. |
1800s (30 minutes) |
|
24 hours |
Stardust Pumpkin Salad | Epic | 80 | 0 | 0 | Lucky Crit:
Increase Crit DMG by 15% |
1800s (30 minutes) |
|
24 hours |
Stardust Ratatouille | Epic | 80 | 0 | 0 | Swiftfooted:
Increase movement speed by 20% and reduce stamina consumption when sprinting by 50% |
1800s (30 minutes) |
|
24 hours |
Taco | Epic | 80 | 0 | 0 | Work Ant:
Increase gain when chopping trees and gathering normal ores by 80% |
1800s (30 minutes) |
|
24 hours |
Bread | Rare | 60 | 0 | 0 | none | 0 |
|
24 hours |
Bread with Jam | Rare | 50 | 0 | 0 | None | 0 |
|
24 hours |
Cornbread | Rare | 50 | 0 | 0 | None | 0 |
|
24 hours |
Fried Vegetables | Rare | 50 | 0 | 0 | None | 0 |
|
24 hours |
Ice | Rare | 0 | 0 | 500 | None | 0 |
|
8 hours |
Large Fish Jerky | Rare | 60 | -10 | 0 | None | 0 |
|
Never |
Large Meat Jerky | Rare | 60 | -10 | 0 | None | 0 |
|
Never |
Pan-Fried Fish | Rare | 50 | 0 | 0 | None | 0 |
|
24 hours |
Sanity Gummy | Rare | 0 | 0 | 500 | None | 0 |
|
Never |
Steak Combo | Rare | 50 | 0 | 0 | None | 0 |
|
24 hours |
Dried Blueberry | Standard | 20 | 0 | 0 | None | 0 |
|
24 hours |
Dried Cactus | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Dried Orange | Standard | 20 | 0 | 0 | None | 0 |
|
24 hours |
Flatbread | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Grilled Fish | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Grilled Mushroom | Standard | 20 | 0 | 200 | None | 0 |
|
24 hours |
Preserved Fish | Standard | 40 | -10 | 0 | None | 0 |
|
Never |
Preserved Meat | Standard | 40 | -10 | 0 | None | 0 |
|
Never |
Roasted Hawthorn | Standard | 20 | 0 | 0 | None | 0 |
|
24 hours |
Roasted Pumpkin | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Roasted Cabbage | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Roasted Corn | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Roasted Potato | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Roasted Meat | Standard | 30 | 0 | 0 | None | 0 |
|
24 hours |
Note: Using different kinds of meat, fish and flower when cooking food may give different extra buff/effect, except for beast meat.
Water[]
The bar "Hydration" represents degree of hydration of the player. Hydration depletes faster than Energy. As with food, depending on the value, one can have buffs or debuffs correspondingly, that will change as the value of the parameter changes. There are 4 possible cases:
- 60%-100%: Sprint Speed +20%; Sprint Stamina Cost -50%; No natural Hydration loss for 20 minutes when hydration is maxed out.
- 30%-60%: Sprint Speed +10%.
- 0%-30%: Stamina Recovery Speed -50%; Movement Speed -10%.
- 0%: Stamina Recovery Speed -70%; Movement Speed -20%.
Hydration bar can be replenished with Boiled Water, Pure Water and other sources. One of the better hydration sources is Fruit Tea, for which herbs are needed. It gives +50 Hydration and +400 to Sanity, therefore it can be used as a substitute for Sanity Gummy (it gives +500 Sanity). Here is the list of item that can help replenish hydration and/or may give buff/effect on the player:
Name | Class | Energy | Hydration | Sanity | Buff/Effect | Duration | Ingredients | Decay |
---|---|---|---|---|---|---|---|---|
Anti-gravity Milkshake | Legendary | 100 | 100 | 0 | Boundless Strength:
Increase Max Load |
1800s (30 minutes) |
|
24 hours |
Fat-Burning Juice | Legendary | 0 | 100 | 0 | Weight Watching:
Reduce player body weight. |
0 |
|
24 hours |
Miracle Tea | Legendary | 0 | 100 | 0 | Reinvigoration:
Increase all recovery effects by 10%. |
1800s (30 minutes) |
|
24 hours |
Securement Soup | Legendary | 0 | 100 | 0 | Secure Sublimation:
Increase deviation capture ability level +1 and Deviation capture chance. |
1800s (30 minutes) |
|
24 hours |
Signature Ice Brew | Legendary | 0 | 100 | 1000 | Freshen-up:
Increase Pollution Resist by 30% and Sanity recovery speed when out of combat. |
1800s (30 minutes) |
|
8 hours |
Stardust Energy Drink | Legendary | 0 | 100 | 0 | Skybound:
Gain the ability to double jump |
1800s (30 minutes) |
|
Never |
Stardust Raspberry Shaved Ice | Legendary | 0 | 100 | 1000 | Amplified Negative Effects:
Increase "Continuous Debuff" effect duration by 20% |
1800s (30 minutes) |
|
8 hours |
Whimsical Drink | Legendary | 0 | 100 | 1000 | Status Enhancement:
Give 25% Status DMG Bonus |
1800s (30 minutes) |
|
24 hours |
Iced Tea | Epic | 0 | 80 | 800 | Swift Sip:
Increase Roll Speed by 25% and Movement Speed by 20% for 2s after rolling |
1800s (30 minutes) |
|
8 hours |
Stardust Italian Soup Can | Epic | 100 | 30 | 0 | Secured Control:
Increase deviation capture ability level +1 and slightly Deviation capture chance. |
1800s (30 minutes) |
|
24 hours |
Stardust Pumpkin Soup | Epic | 80 | 100 | 0 | Load Boost:
Increase Max Load by 50% |
1800s (30 minutes) |
|
24 hours |
Stardust Tea | Epic | 0 | 100 | 800 | Full Stomach:
Increase current full Energy and Hydration |
2 hours |
|
24 hours |
Blueberry Soda | Rare | 0 | 50 | 0 | None | 0 |
|
Never |
Corn Soup | Rare | 50 | 50 | 0 | None | 0 |
|
24 hours |
Fruit Tea | Rare | 0 | 50 | 400 | None | 0 |
|
24 hours |
Orange Soda | Rare | 0 | 50 | 0 | None | 0 |
|
Never |
Pumpkin Porridge | Rare | 50 | 50 | 0 | None | 0 |
|
24 hours |
Blueberry Juice | Standard | 0 | 30 | 0 | None | 0 |
|
24 hours |
Boiled Water | Standard | 0 | 20 | 0 | None | 0 |
|
Never |
Hawthorn Juice | Standard | 0 | 30 | 0 | None | 0 |
|
24 hours |
Orange Juice | Standard | 0 | 30 | 0 | None | 0 |
|
24 hours |
Note: When able to, using different kinds of meat, fish and flower when cooking food may give different extra buffs/effects.
Standard meat changes:
- Bear Meat (Max HP +100)
- Beast Meat, Raw Meat (no effect)
- Beef (Gradually restores Stamina when not in combat)
- Corcodile Meat (Pollution Resist +5%)
- Deer Meat (Max stamina +25)
- Fine Turtle Meat (Stamina Recovery Speed +50%, Dish bonus effect duration +50%)
- Goat Meat, Poultry Meat (Gradually restores HP when not in combat)
- Pork (Max HP +50)
- Pristine Bear Meat (Max HP +15%, Dish bonus effect magnitude +20%)
- Pristine Beast Meat (Pollution Resist +30%, Dish bonus effect duration +50%)
- Pristine Beef (Quickly restores Sanity when not in combat)
- Pristine Cocrodile Meat (Pollution Resist +30%, Dish bonus effect magnitude +20%)
- Pristine Deer Meat, Pristine Rabbit Meat (Max Stamina +100, Dish bonus effect duration +50%)
- Pristine Goat Meat (Recover 3% Max HP per second when not in combat, Dish bonus effect duration +50%)
- Pristine Pork (Max HP +15%, Dish bonus effect duration +50%)
- Pristine Poultry (Recover 3% Max HP per second when not in combat, Dish bonus effect magnitude +20%)
- Pristine Turtle Meat (Stamina Recovery Speed +50%, Dish bonus effect magnitude +20%)
- Rabbit Meat (Max stamina +40)
- Snapping Turtle (Pollution Resist +10%)
- Turtle Meat, Horse Meat (Stamina Recovery Speed +20%)
Standard flower changes:
- Bellflower (Dish bonus effect +10%)
- Coneflower (Restores sanity)
- Honeysuckle (Restores Healing)
- Sage (Dish bonus effect duration +10%)
- Scarlet Calamus (Dish Weight -50%)
- Yellow Lotus (Dish durability +20%)
Standard deviated flower changes:
- Deviated Bellflower (Dish bonus effect +20%)
- Deviated Coneflower (Restores sanity)
- Deviated Honeysuckle (Restores Healing)
- Deviated Sage (Dish bonus effect duration +35%)
- Deviated Scarlet Calamus (Dish Weight -100%)
- Deviated Yellow Lotus (Dish durability +50%)
Standard fish changes:
- Angelfish (Crit DMG + 5%)
- Arowana (Swim speed +15%)
- Barracuda (Psi Intensity +5%)
- Bighead carp (Logging speed +10%)
- Most/all other fish (Load +10%)
- Oscarfish (Load +15%)
- Pompano (Weakspot DMG +5%)
- Sea Bass (Fire Rate +10%)
- Sucker Fish (Swim speed +10%)
- Sunfish (Mining Speed +10%)
- Tilapia (Mining Speed +15%)
Grilled fish changes:
- Largemouth Black Bass (Durability +50%)
- Longnose Gar (Item Weight +500%??)
- Mackerel (Energy +50, Hydration -100)
- Northern Pike (Durability +100)
- Rainbow Trout (Cooldown Time -50%)
- Salmon ("Won't spoil")
- Sardine (Energy +500%, Hydration -50%)
More special cases:
- Animal feed is unaffected
- Deviated peppercorns somehow "buff" Hug-in-a-bowl
- Different kinds of water or milk appear to have no changes
- Recipes which require a specific item which could normally cause a change will not give the change